Hello again, followers, visitors, guests, and webcrawlers!
I’m making this post to talk about some concepts that I think are close to being accomplished, but no one seems to want to finish.
Why is it that adventure or RPG games fall into a narrative story? Yes, puzzle solving is nice. I don’t think that’s a problem. But at the same time… Why should you play? Is anything different in the game for you having played it? What makes the final product any different from your friend finishing the same game, or a random stranger? Why does it matter that you played?
It’s true that some games create a small amount of involvement- “A dragon burned our city down. Dragon is dead and city is half-rebuilt, so we’re coming out of hiding. Yay!” Solving a prescripted quest produces a somewhat realistic prescripted result.
Why? If the game is about telling a story, and letting the player be a part of it, become the hero, and solve puzzles along the way… why is it that almost every entity in the world is either a static wall or a cardboard cutout attached to a broken record player?
I’m going to review three qualities that adventure games (RPG’s, roguelikes, Minecraft, platformers, etc.) ought to incorporate.
- Immersion
- Dynamics
- Complexity